![]() Secondary Weapon – The Plasma Pistol, with its ability to stall all vehicles with an overcharged shot, is a necessity for this loadout. ![]() Also, maps that contain vehicles are generally large, so it’s best to carry a ranged weapon. ![]() Primary Weapon – After extensive testing, the DMR was found to be most effective against vehicles. Support Package – While many may prefer using Awareness in order to see their motion sensor while scoped, Sensor proved to be more helpful when locating targets at a distance. Tactical Package – AA Efficiency is the most beneficial for this loadout, especially if using Active Camouflage as an Armor Ability. Experiment with both in order to see what you prefer. The Jetpack however allows players to quickly access higher places. Using Active Camouflage allows players to walk out into the open to target their opponents without being seen. Grenade – Because of its blast radius and ease of use, the Frag Grenade is best for this loadout.Īrmor Ability – There are two schools of thought when it comes to the Armor Ability of this loadout. However, the ability to kill enemies with a singular charged shot makes it very useful when enemies sneak up behind you. Secondary Weapon – When shooting individual rounds, it takes an entire magazine from the Boltshot to bring down foes. Primary Weapon – After extensive comparison, the DMR proved to be the most effective starting weapon at long range. Support Package – When facing opponents at close range, getting off the first few shots is crucial, making Dexterity incredibly useful. Tactical Package – Having a fully charged shield is what separates the winners from the losers in close range battles, so Shielding is best suited for this loadout. Grenade – Since sticking someone is a lot easier at close range, Plasma Grenades are best for this loadout.Īrmor Ability – While Promethean Vision and Hologram are useful when it comes to locating and fooling your enemies, not much beats the usefulness of the Hardlight Shield in close combat situations. Secondary Weapon – In order to balance the out the close range of the Primary Weapon, choosing the Magnum as your Secondary Weapon will come in handy. However, keep in mind the previously mentioned differences between the two. Primary Weapon – The Assault Rifle or Suppressor are best when it comes to close range combat. Support Package – Using Sensor to improve both the range and sensitivity of your motion sensor gives you a noticeable advantage over your opponents in any situation. Tactical Package – In order to use a second Primary Weapon in place of a standard Secondary Weapon, you must use Firepower. I would recommend Active Camouflage, or Promethean Vision. Grenade – Whether you prefer the blast radius of the Frag, the sticky ability of the Plasma, or the duration of the Pulse, your best choice here would be with whatever you are most comfortable.Īrmor Ability – In this case, it’s best to use an Armor Ability useful in a variety of situations. According to our tests, the Suppressor did take down opponents just bit quicker than the Assault Rifle, but its target reticle bloom makes it notably less accurate. ![]() Secondary Weapon – In order to best prepare for both long and short range combat, the Assault Rifle or Suppressor are the best choices for Secondary Weapons. As this will be your “go-to” loadout, the choice between the three boils down to individual preference. In terms of fire rate and damage however, it’s comparable to both the LightRifle and Covenant Carbine. Primary Weapon – Its three-round burst and scope make the Battle Rifle one of the best weapons when it comes to long and medium range combat. (The following guide does not include upgrades received after unlocking Specializations.) So, after extensive playtesting, we’ve created the following guide to sooth your jangled nerves and give you an edge online. How should I set up my loadouts? Should I base them on map size, weaponry, Armor Abilities, or game type? The answer, of course, is all of the above. Unfamiliar with customization, many Halo players may feel overwhelmed. Now, rather than all players starting on an even keel, every Spartan is unique. Preset loadouts, which received a lukewarm reception when first appearing in 2010’s Halo: Reach, have been dramatically improved upon for Halo 4. Loadouts may be commonplace among online shooters today, but when it comes to the Halo franchise, the idea is relatively new.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |