I hope the next episodes open up more, the Maxwell mission hub style would be perfect for a "FOB Manhattan" style of mission structure, and with added support of armor and air, combined with the quality that episode 1 was made with, it could be the best campaign in Arma history, if it isn't already. All in all, I really enjoyed the 3-4 hours I played it in. It was also challenging at high difficulties but not overly. After I removed the mods, the rest of the campaigned played out perfect. They warned against using mods when playing the campaign but I didn't listen and it caused a trigger to not work. The voice acting was leagues better than Arma 2 and there were no bugs. It was immersive and told a compelling story. Episode 1 was focused on infantry, and it worked well. I'm sure this will change drastically with episodes 2 and 3. My other gripe was that the combined arms aspect of Arma was not present. There are other little villages that could have been used for one of those missions. For example, I didn't like that they used Girna twice as a mission location. There are places they could have improved. Have you played the first episode? It's quite good. Sometimes, and in this case, less is more. And, hey, you'll be able to judge for yourselves soon enough. I believe the campaign has benefited significantly from the choice and I am proud of what we have accomplished. That's where my heart has always been with Arma (and, especially, OFP before it). On a more personal level, I, for one, am glad we went with the single player approach. We had to face the fact that we could not do so if we wanted to go both single player and multiplayer. We're a small team, comparatively speaking, and we wanted to do better. Their state was, in many ways, unacceptable. While I believe the multiplayer element did add something to each campaign's experience - it was originally how I first finished Harvest Red, though I would hardly have called it smooth - the positives did not outweigh the negatives. Having to develop the campaign for both a multiplayer and single player environment is a massive undertaking. Even now, they are not without their flaws. At this point, there are no plans to review. All included missions have been properly tested, definitely finished by either Comrades in Arms (or other smaller / bigger co-op focused group. However, I believe, and I'm sure my fellow campaign team members will agree, that the big reason was as follows: for all of their ambition, and for everything they got right, no one can deny that our previous multiplayer-compatible campaigns were at their most unstable in multiplayer upon their release. This collection lists the BEST Arma 3 coop missions which are stable and enjoyable to play. Though, that's not to say it's the same campaign it was back then.There were many reasons for us deciding to go single player only. Originally posted by Zipper5: Our campaign being single player only is not new information it has been the case since Arma 3's reveal.
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